The little ghosts just love this whacky game and set off on a race to the top. Be careful! The old ruin is full of surprises. The ghosts are continuously faced by rolling obstacles on the way to the top - and plonk, one or more ghosts may tumble back dow... so, stay cool and find the fastest rout! With a little luck and tactics , who will get to the top first and win the crown as the new roller ghost?
From Schmidt's Drei Magier line, Roller Ghoster teaches children risk management by using a mechanic similar to Fireball Island. Players can choose the inside track as they race to the top, which is longer but much safer from flying objects. Or, players choose the outside track which is a faster path to the top - but a much heavier risk of being hit by a flying object and returning them to the start.