Small World is the home to one too many fantasy races who all fight for land which subsequently also pushes other races off the planet in search for a new home. It is a fairly easy game to learn how to play and rather simple to understand. Check out below all the Small Word Variants to determine which Small World is the best fit for you!
Small Word Standalone Variants
(2-5 players, ages 8+, 40-80 minute playtime)
Small World is home to 14 different fantasy races in a battle to claim Small World. Within the 14 different fantasy races, there are a total of 20 different powers. Are you able to figure out the right combination of the fantasy races to select to occupy the most land and win over the Small World?
(2-5 players, ages 8+, 40-80 minute playtime)
Players fight for the land of Azeroth where races of the Alliance and the Horde are clashing. From the Warcraft universe, Players will select a combination of races with different powers such as Portal Mage Pandaren or Herbalist Goblins. Players should keep an eye out for territories that have special relics because it may put a player at an advantage. For those Warcraft fans, there is a Small World of Warcraft Faction Dice to replace the base game dice. One dice is influenced by the Alliance and the other dice is influenced by the Horde!
(2-5 players, ages 8+, 30-90 minute playtime)
Small World Underground includes 15 fantasy underground-themed races. Within the 15 fantasy races, there are a total of 21 special powers. Players will spend their points to cultivate combinations of these creatures and powers, and have these underground beings can claim land. Some of the lands hold places of power and the player that claims these lands will get these special benefits.
Small World Expansions
(2-5 players, ages 8+, 40-80 minute playtime)
Small World - Power Pack #1 introduces characters from Be Not Afraid and A Spider's Web. Test out the strength of eight new races each with their own powers! The addition of the Power Pack makes the fight of Small World exciting!
(2-5 players, ages 8+, 40-80 minute playtime)
Small World - Power Pack #2 introduces characters from Crused!, Royal Bonus, and Grand Games of Small World. There are eight new races with a total of ten new powers adding even more possible combinations to the game.
(3-6 players, ages 8+, 40-80 minute playtime)
In Small World Sky Islands, players get to fight over a new kind of territory added to Small World, Sky Islands! The game board is composed of 2 or 3 sky islands (depending on the number of players). A fantasy race can only conquest Sky Island territory if their powers specifically allow them to. Good thing Small World Islands introduced 7 new races who have the ability to do so!
(2-5 players, ages 8+, 40-80 minute playtime)
This expansion requires the following component from the Small World base game: race banners, special power badges, victory coins, and reinforcement dice. In this expansion, players will discover water regions, but be careful of the lingering pirates nearby! Players have to be mindful of the pirate whereabouts, but also the other players.
(2-6 players, ages 8+, 40-80 minute playtime)
Small World: Realms has a puzzle-like geomorphic terrain that can be created in various different sizes and shapes. The expansion includes a dozen preset Scenarios, but players can also create combinations to make their own map and scenarios.
Other Small World Products
Small World: Pocket Encyclopedia
This book is a art book and a reference guide for Small Word board game and Small World 2 the videogame. It includes the rules of the game, FAQ, design notes from the author and illustrator, Turn Order summary, glossary, and 63 encyclopedia entries over all races and powers.