The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in. The only question is who will go first?
In Kids on Bikes, you'll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand.
The only way to face them is to work together, use your strengths, and know when you just have to run as fast as you can.
The Adventures of Kids on Bikes take place in small towns at any point in history before:
- Everyone had a camera phone that could catch video of a Ghost
- Use GPS to track a Homicidal Maniac roaming around town
- Research an old creaky house in seconds using Google
Kids on Bikes takes place in a more mysterious time, where anything and everything *could* happen.
Did we forget to mention powered characters?
Kids on Bikes also features a character co-controlled by all of the players at the table. Using aspects of the character from the GM, players will share narrative control over what the character does - and when they use their mysterious, dangerous powers!
Players will more than likely need their powers to get you out of a pinch, and as you play more, the powered character will get stronger and stronger!
But be careful… using powers comes with a cost...