D&D RPG: Waterdeep - Dragon Heist
Half a million gold coins are hidden somewhere in Waterdeep!
Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold.
Adventurers gather at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer, has a quest for them—one that entangles them in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo will reward them handsomely. But the real prize lies hidden somewhere in the City of Splendors, waiting to be claimed.
Waterdeep: Dragon Heist is an urban heist adventure designed to take characters from first level to fifth. Be sure to check out the follow-up adventure, Waterdeep: Dungeon of the Mad Mage, which picks up where Dragon Heist leaves off.
Inside Dragon Heist
Brains Over Brawn
Waterdeep is a city of firm laws and swift justice. Adventurers hell-bent on carnage and chaos won’t fare well in the City of Splendors.
Instead, adventurers will rely on their ingenuity and political savvy, taking on missions from investigation to reconnaissance, subterfuge to sabotage.
4 Villains, 4 Paths
Dungeon Masters can choose between 4 villains to feature as the main antagonist. Their choice of villain determines the season of the year in which the story take place as well as the antagonists in several of the encounters.
With so many options, there’s enough content for Dungeon Masters to keep it fresh while running the adventure multiple times for multiple groups.
Explore the City of Splendors
Included in the book is 'Volo’s Waterdeep Enchiridion'—a guided tour of Waterdeep, one of D&D’s most beloved settings.
In this chapter, Dungeon Masters can explore Waterdeep, its culture, its history, its guilds—even local slang to add that extra layer of authenticity and immersion for their players.