Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Roll over image to zoom inClick on image to zoom
/
Recently viewed
Opens in a new window.
Choose your store
Pick a store to see what's in stock locally. You can change it anytime.